Screenshot Saturday

We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress fort interfaces.

Screenshot Saturday – 7/2/16

Happy Screenshot Saturday and Independence Day weekend (and Canada Day weekend for our Canadian friends!)

Here’s a new batch of screenshots showing our new looting environments. Enjoy! Forest01 Mountain01 River01 Town01 country01 country02 country03 country04 desert01 Farm01 Farm02 Farm03

Screenshot Saturday 06/18/16

We’ve been doing it on Twitter at @totter87 and on our Facebook page, but since we’ve been getting a ton on the game we thought we’d make #ScreenshotSaturday a more regular feature on this website. Here’s today’s batch, playtesting our new looting environments!

Bridge Canal Country01 Desert01 Desert02 Desert03 Horde Horde02 NightLight

Environment art apocalypse – Part 1

While we work hard on DMT game assets, it’s nice to take the time to share some of what we’re working on.

When doing 3D environment art, especially for mobile games, it can be helpful to have as many objects as possible get their texture from a texture atlas – a collage of individual textures combined into one big image (typically 2048 x 2048 pixels.) This lets us create a variety of objects that run efficiently in-game because they are all using the same material and texture file. Below is a screenshot of a workspace with the texture image displayed. Also check out some of our incidental assets for the forest/park environments and a storefront from environment artist Mike K.

Screen Shot 2013-12-02 at 11.00.34 PM

Screen Shot 2013-12-02 at 9.49.35 PM Screen Shot 2013-12-02 at 9.50.35 PM

Store Front Screen Shot