Just a quick update tonight of a few screenshots taken during animation development. Using our engine’s (Unity) animation system, we can animate one character and apply that movement to others. This allows us to spend more resources creating alternate weapon modes for the players and animations to keep zombies varied. Since looting mode will be 3D isometric, a viewport is kept at that angle to see how it would look in game. Here are some screenshot previews of animations and a few weapons from the game. There is even a blooper shot of what happens when an animation is played with the wrong weapon in hand – can you guess what weapon was SUPPOSED to be used?