- Screenshot Saturday February 19, 2017
- Screenshot Saturday – 9/3/2016 September 4, 2016
- Dead Man’s Trail – Release date announcement trailer July 23, 2016
- Screenshot Saturday – 7/9/16 July 9, 2016
- Screenshot Saturday – 7/2/16 July 2, 2016
Friends of DMT
Category Archives: Screenshots
We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress … Continue reading
We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.
It’s that time of the week! Here are some screenshots from Dead Man’s Trail! Today’s batch focuses on some of the fun features of Travel Mode and a few of new areas in Looting Mode.
Happy Screenshot Saturday and Independence Day weekend (and Canada Day weekend for our Canadian friends!) Here’s a new batch of screenshots showing our new looting environments. Enjoy!
We’ve been doing it on Twitter at @totter87 and on our Facebook page, but since we’ve been getting a ton on the game we thought we’d make #ScreenshotSaturday a more regular feature on this website. Here’s today’s batch, playtesting our new … Continue reading
Hey there DMT fans. Today we wanted to give you a preview of some of our special zombies. While the game gets plenty tense as players run and dodge hordes of regular zombies (especially if they spend a little too … Continue reading
Hi Everyone, It has been a long time since our last post. We have been working very hard to get DMT working with tons of new content and features and we are at a stage where we definitely need to … Continue reading
This update is to showcase the solution to view blocking geometry in isometeric camera setting in DMT. View blocking geometry is the object or part of object that hides the player from camera when the player is behind that object. … Continue reading
A screenshot of how the pathfinding is being done in DMT. The navmesh designates the walkable and non-walkable areas and pathfinding algorithm uses this navmesh to find shortest route to destination.
Happy Holidays! Here are some new screenshots before we take some time off for Christmas. After the Holidays, look for bigger updates and reveals of some of our new game mechanics!