Monthly Archives: December 2013

New screenshots

Happy Holidays! Here are some new screenshots before we take some time off for Christmas. After the Holidays, look for bigger updates and reveals of some of our new game mechanics!

Posted in Screenshots, Work In Progress | Tagged , , | 1 Comment

Screenshots!

It’s about time we stopped teasing our fans with environment art and started showing them what we’re doing with it. Check out the first of many upcoming screenshots of our 3D looting environments below and stay tuned to the Screenshots … Continue reading

Posted in Uncategorized | Leave a comment

Environment art apocalypse – Part 2

Another day, another set of mysterious 3D art pictures. Today is a selection of some of our city environment pieces, namely incidental city pieces and destroyed building pieces. While we’re using grid-based planes to build our environment and keep a … Continue reading

Posted in Uncategorized | Leave a comment

Animation WIP shots

Just a quick update tonight of a few screenshots taken during animation development. Using our engine’s (Unity) animation system, we can animate one character and apply that movement to others. This allows us to spend more resources creating alternate weapon … Continue reading

Posted in 3D, Animation, Art | Tagged , , | Leave a comment

Environment art apocalypse – Part 1

While we work hard on DMT game assets, it’s nice to take the time to share some of what we’re working on. When doing 3D environment art, especially for mobile games, it can be helpful to have as many objects as possible … Continue reading

Posted in 3D, Art, Environments, Level Design | Tagged , , , | Leave a comment