Removing View Blocking Geometery in Isometric Camera Setting in DMT

This update is to showcase the solution to view blocking geometry in isometeric camera setting in DMT.
View blocking geometry is the object or part of object that hides the player from camera when the player is behind that object. Since the camera angle is fixed in isometric setting, one of the viable solutions is to actually make the object fully or partially transparent. We use simple ray cast from the camera to detect whether the player is behind a certain object and if that object has view blocking properties than the object is made transparent. The following are before and after images of such an effect in DMT.
Before removal of view blocking geometry

After removal of view blocking geometry

DMT is coming to Kickstarter!

Are you excited for Dead Man’s Trail? Well, we’ll be bringing it to Kickstarter in only a few days! All we need to do is double check a few things and we’ll be ready to launch.

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Tell your friends! Tell your families! Tell your enemies! Tell complete strangers while maintaining a respectful distance!

In the meantime, here are some screenshots from our video to get you excited:

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If that’s not enough, here’s a picture of our Kickstarter backer shirt! (Just a draft – subject to change)

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Keep your eyes on this page for updates when the Kickstarter goes live!