The level design of Dead Man’s Trail on Gamasutra and Screenshot Saturday 4/22/17

Hey all! Today’s Saturday update includes an article on Dead Man’s Trail’s level design, which was featured on game industry website Gamasutra last week.

The level design article outlines things like the team’s design goals for the game’s zombies, how levels were designed to best utilize them, and how we used playtesting to get our difficulty “just right.” It can be found here.

Likewise, we’re hard at work improving some front-end elements and creating our fort interface.

Forts are the last thing for us to add before we are feature complete. We can then head towards polishing the game and pushing towards content-complete.

Look for early access to begin in mid-June! We’ll also be sending the game out to streamers soon!

Press for Dead Man’s Trail and Screenshot Saturday 4/8/17

We’ve had a good few weeks getting press for Dead Man’s Trail and votes on its Steam Greenlight page!

Some highlights:

Bloody Disgusting did a preview, saying “what if you took The Oregon Trail, and threw zombies into the picture? Well, that’s exactly what Pie For Breakfast Studios have done with Dead Man’s Trail.”

Likewise Technical.ly DC  posted a preview and we were also mentioned in the Smithsonian’s Eye Level blog post about the DC game development scene. 

We also have some new gifs and screenshots of the game showing recently added or modified stuff like vehicle breakdowns, the new Plague Zombie explosion, a creepy new loading screen, and tons and tons of zombies!

Work-in-progress new loading screen