Chris Totten – @Totter87
Chris is the team lead and art director. He is also a DC-based game design professor. He has worked on several indie mobile and serious game projects as an artist, art director, animator, and producer. He has written two books on game development: Game Character Creation with Blender and Unity and the upcoming An Architectural Approach to Level Design.
Navjot is one of the gameplay programmers on the team. He graduated from CMU’s Entertainment Technology Center an year ago and now works as software engineer in Bay Area. He has a lot of experience as Unity 3D developer and graphics programmer. In past, he worked on small edutainment projects, a gesture detection framework using Kinect with Unity3D and an animation framework for game engine.
Taro is the other gameplay programmer on the team. He’s an active indie game developer in the Washington DC area that has developed more than 15 games. He’s also a big Nintendo fan that comes from the geekiest college, Rensselaer Polytechnic Institute. An expert level Unity 3D developer who always strives to create new and unique gaming experiences!
Melissa is a contractor who has worked for various game companies such as Riot Games and EA Maxis. At present, she is contributing to the development of the Sims 4 as a UI Artist. She graduated from the University of California San Diego with a BA in Visual Arts and is a part of the IGDA Women in Games Special Interest Group. She also volunteers yearly at the Game Developers’ Conference in San Francisco.
Sean is a student of Dakota State University for Game Design with a focus on Narrative . He has been involved in multiple aspects of the gaming industry; gaming journalism, Doing QA for Activision, and doing narrative design work for indie games.
Alex Estep is an environment artist on DMT. He graduated from GMU with a BFA in Computer Game Design and received his Certificate of Fine Arts from John Tyler Community College. He has comprehensive experience in 2D digital art, 3D modeling, animation, and user interface design. He worked for e4 Software as an Art Intern, GMU Computer Game Design as Website Administrator and Designer and Graphic Artist, and Lead Artist for I.V.I.S., a firefighting simulator for the Fairfax County Fire Department.
Michael is the lead environment artist on DMT. He graduated with his BSc in architecture from The Catholic University of America, but his passion for gaming lead him to receive his BSc in Game Art from Full Sail University. While his focus is environment modeling and texturing, Michael has experience in character design and creation, animation, and 2D digital art and rendering. He has worked as a studio artist for the National Flight Academe and done contract work for both architectural and engineering firms.
Chris Magher is a concept artist on DMT. Based in North Carolina, he graduated from Westwood College with a BFA in Game Art and Design. Previously, Chris studied at Savannah College of Art and Design for Sequential Art! Chris has also worked with local comic book artists as an intern on titles such as Sensational Spiderman, The Flash, The Sandman and Tellos! Long since the days of Donkey Kong on the Colecovision and Atari, Chris has been a fan of video games and video game culture.
Akash Thakkar has been playing games and making music since the ripe old age of 3. He is a graduate from the Berklee College of Music, where he was both an instructor and leader of the game audio community. Akash has worked at the Massachusetts Institute of Technology as both a researcher and audio designer and has had the honor of speaking at events such as PAX, MAGFest, the IGDA Summit, and more.
Akash is currently working on several indie projects from around the world, and is always looking for new ways to push the boundaries of game audio.
Bill is the Marketing Manager and producer of e4 Software. He is passionate about technology and video games, and has played virtually every type and genre of video game since their commercial introduction with Pong in the late 1970’s. He arranges QA testing and ensures games reach their maximum playability potential.