Dead Man’s Trail at Baltimore Artscape

Hey there DMT fans! We’ve been quiet for a while and hard at work on the game. This weekend we’ve brought our latest to Baltimore’s Artscape festival and the feedback has thus far been very positive. We’re getting some great feedback to help us make the game even better. We also have some big updates coming in terms of playable characters, travel mode, and SPECIAL ZOMBIES. Stay tuned!

Some pictures from day 1:

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Four Characters, Four different maps

Hi Everyone,

It has been a long time since our last post. We have been working very hard to get DMT working with tons of new content and features and we are at a stage where we definitely need to show the awesome progress we have made in last one month.

So here are some screenshots showing four playable characters we have integrated into the gameplay on four randomly generated levels:

DMT_Characters1

The four characters: Redneck, Nurse, Athlete and Mechanic

 

DMT_Characters2

Map 1: Redneck

DMT_Characters3

Map 2: Nurse

DMT_Characters4

Map 3: Athlete

DMT_Characters5

Map 4: Mechanic

So that is the progress update but we are not done yet. Now it is time to go back to work.

Have a nice day!

 

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Removing View Blocking Geometery in Isometric Camera Setting in DMT

This update is to showcase the solution to view blocking geometry in isometeric camera setting in DMT.
View blocking geometry is the object or part of object that hides the player from camera when the player is behind that object. Since the camera angle is fixed in isometric setting, one of the viable solutions is to actually make the object fully or partially transparent. We use simple ray cast from the camera to detect whether the player is behind a certain object and if that object has view blocking properties than the object is made transparent. The following are before and after images of such an effect in DMT.
Before
Before removal of view blocking geometry

After
After removal of view blocking geometry

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The Dead Man’s Trail Kickstarter is LIVE

Hey DMT fans, it’s the moment we’ve all been waiting for – the Dead Man’s Trail Kickstarter is LIVE:

You can back it here: http://kck.st/1fQgncy

 

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DMT is coming to Kickstarter!

Are you excited for Dead Man’s Trail? Well, we’ll be bringing it to Kickstarter in only a few days! All we need to do is double check a few things and we’ll be ready to launch.

Screen Shot 2014-03-05 at 10.55.14 PM

Tell your friends! Tell your families! Tell your enemies! Tell complete strangers while maintaining a respectful distance!

In the meantime, here are some screenshots from our video to get you excited:

Screen Shot 2014-03-05 at 10.59.48 PM

Screen Shot 2014-03-05 at 11.00.41 PM

Screen Shot 2014-03-05 at 11.02.13 PM

 

If that’s not enough, here’s a picture of our Kickstarter backer shirt! (Just a draft – subject to change)

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Keep your eyes on this page for updates when the Kickstarter goes live!

 

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Gameplay Videos

Check out the new DMT gameplay videos below:

Zombie Shooting


Weapons


Inventory


Use a plank item to cross over a pit

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Navmesh and Pathfinding

NavMesh ScreenShot

A screenshot of how the pathfinding is being done in DMT. The navmesh designates the walkable and non-walkable areas and pathfinding algorithm uses this navmesh to find shortest route to destination.

 

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DMT Trailer 1

We are proud to present our first trailer for Dead Man’s Trail. It features our first footage of the game’s Travel Mode. Check it out here or on YouTube.

 

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New screenshots

Happy Holidays! Here are some new screenshots before we take some time off for Christmas. After the Holidays, look for bigger updates and reveals of some of our new game mechanics!

Invading the fortified town hall

Invading the fortified town hall

Look out behind you!

Look out behind you!

Roadblock

Roadblock

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Screenshots!

It’s about time we stopped teasing our fans with environment art and started showing them what we’re doing with it. Check out the first of many upcoming screenshots of our 3D looting environments below and stay tuned to the Screenshots page for more!

12-18-13: Street fighting

12-18-13: Street fighting

12-18-13: Cornered

12-18-13: Cornered

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