Screenshot Saturday – 9/3/2016

We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.

FallTravel

Smoke and Sparks
Prototype – graphics not final
TruckFire
Prototype – graphics not final
FlatTires
Prototype – graphics not final

VehicleWindowlooting    FogAndArrows

RiotGear

Environment art apocalypse – Part 1

While we work hard on DMT game assets, it’s nice to take the time to share some of what we’re working on.

When doing 3D environment art, especially for mobile games, it can be helpful to have as many objects as possible get their texture from a texture atlas – a collage of individual textures combined into one big image (typically 2048 x 2048 pixels.) This lets us create a variety of objects that run efficiently in-game because they are all using the same material and texture file. Below is a screenshot of a workspace with the texture image displayed. Also check out some of our incidental assets for the forest/park environments and a storefront from environment artist Mike K.

Screen Shot 2013-12-02 at 11.00.34 PM

Screen Shot 2013-12-02 at 9.49.35 PM Screen Shot 2013-12-02 at 9.50.35 PM

Store Front Screen Shot