Screenshot Saturday

We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress fort interfaces.

Screenshot Saturday – 9/3/2016

We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.


Smoke and Sparks
Prototype – graphics not final
Prototype – graphics not final
Prototype – graphics not final

VehicleWindowlooting    FogAndArrows


Screenshot Saturday – 7/9/16

It’s that time of the week! Here are some screenshots from Dead Man’s Trail! Today’s batch focuses on some of the fun features of Travel Mode and a few of new areas in Looting Mode.

So my choices are a terrible route and a terrible route...
So my choices are a terrible route and a terrible route…

ST01 Forest01 CT01

Oh no...
Oh no…
The map changes based on the paths you choose.
The map changes based on the paths you choose.
Morale is at an all-time low...
Morale is at an all-time low…
Ford the horde!
Ford the horde!

Screenshot Saturday – 7/2/16

Happy Screenshot Saturday and Independence Day weekend (and Canada Day weekend for our Canadian friends!)

Here’s a new batch of screenshots showing our new looting environments. Enjoy! Forest01 Mountain01 River01 Town01 country01 country02 country03 country04 desert01 Farm01 Farm02 Farm03

Screenshot Saturday 06/18/16

We’ve been doing it on Twitter at @totter87 and on our Facebook page, but since we’ve been getting a ton on the game we thought we’d make #ScreenshotSaturday a more regular feature on this website. Here’s today’s batch, playtesting our new looting environments!

Bridge Canal Country01 Desert01 Desert02 Desert03 Horde Horde02 NightLight