Screenshot Saturday 7/15/17

For the past few weeks we’ve shared some new event portrait art on social media, so we’re posting a round up of them here. Likewise, we’ve got some shots of them implemented in our new UI!

Screenshot Saturday and news catch-up 6/24/17

We’ve been quiet for a month or so, so here’s some updates from our hiatus!

  • Dead Man’s Trail has been GREENLIT! We’ll have our Steam market page up within the next few weeks but we were one of the lucky games to make it in right as Greenlight was ending. Thanks to our supporters for their help!

  • We’re in the middle of a UI overhaul to make the graphics a bit cleaner. More to come from that soon!
  • The latest is that we’re illustrating some of our travel events with hand-drawn comic-style images. We’re using these to bring the game closer to its comic book inspirations and help flesh out the world of Dead Man’s Trail a bit.


Here’s one in the initial pencil stage:

The level design of Dead Man’s Trail on Gamasutra and Screenshot Saturday 4/22/17

Hey all! Today’s Saturday update includes an article on Dead Man’s Trail’s level design, which was featured on game industry website Gamasutra last week.

The level design article outlines things like the team’s design goals for the game’s zombies, how levels were designed to best utilize them, and how we used playtesting to get our difficulty “just right.” It can be found here.

Likewise, we’re hard at work improving some front-end elements and creating our fort interface.

Forts are the last thing for us to add before we are feature complete. We can then head towards polishing the game and pushing towards content-complete.

Look for early access to begin in mid-June! We’ll also be sending the game out to streamers soon!

Press for Dead Man’s Trail and Screenshot Saturday 4/8/17

We’ve had a good few weeks getting press for Dead Man’s Trail and votes on its Steam Greenlight page!

Some highlights:

Bloody Disgusting did a preview, saying “what if you took The Oregon Trail, and threw zombies into the picture? Well, that’s exactly what Pie For Breakfast Studios have done with Dead Man’s Trail.”

Likewise DC  posted a preview and we were also mentioned in the Smithsonian’s Eye Level blog post about the DC game development scene. 

We also have some new gifs and screenshots of the game showing recently added or modified stuff like vehicle breakdowns, the new Plague Zombie explosion, a creepy new loading screen, and tons and tons of zombies!

Work-in-progress new loading screen


Screenshot Saturday

We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress fort interfaces.

Screenshot Saturday – 9/3/2016

We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.


Smoke and Sparks
Prototype – graphics not final
Prototype – graphics not final
Prototype – graphics not final

VehicleWindowlooting    FogAndArrows


Screenshot Saturday – 7/9/16

It’s that time of the week! Here are some screenshots from Dead Man’s Trail! Today’s batch focuses on some of the fun features of Travel Mode and a few of new areas in Looting Mode.

So my choices are a terrible route and a terrible route...
So my choices are a terrible route and a terrible route…

ST01 Forest01 CT01

Oh no...
Oh no…
The map changes based on the paths you choose.
The map changes based on the paths you choose.
Morale is at an all-time low...
Morale is at an all-time low…
Ford the horde!
Ford the horde!

Screenshot Saturday – 7/2/16

Happy Screenshot Saturday and Independence Day weekend (and Canada Day weekend for our Canadian friends!)

Here’s a new batch of screenshots showing our new looting environments. Enjoy! Forest01 Mountain01 River01 Town01 country01 country02 country03 country04 desert01 Farm01 Farm02 Farm03