We’ve been quiet for a month or so, so here’s some updates from our hiatus!
Dead Man’s Trail has been GREENLIT! We’ll have our Steam market page up within the next few weeks but we were one of the lucky games to make it in right as Greenlight was ending. Thanks to our supporters for their help!
We’re in the middle of a UI overhaul to make the graphics a bit cleaner. More to come from that soon!
The latest is that we’re illustrating some of our travel events with hand-drawn comic-style images. We’re using these to bring the game closer to its comic book inspirations and help flesh out the world of Dead Man’s Trail a bit.
Hey all! Today’s Saturday update includes an article on Dead Man’s Trail’s level design, which was featured on game industry website Gamasutra last week.
The level design article outlines things like the team’s design goals for the game’s zombies, how levels were designed to best utilize them, and how we used playtesting to get our difficulty “just right.” It can be found here.
Likewise, we’re hard at work improving some front-end elements and creating our fort interface.
Forts are the last thing for us to add before we are feature complete. We can then head towards polishing the game and pushing towards content-complete.
Look for early access to begin in mid-June! We’ll also be sending the game out to streamers soon!
We also have some new gifs and screenshots of the game showing recently added or modified stuff like vehicle breakdowns, the new Plague Zombie explosion, a creepy new loading screen, and tons and tons of zombies!
We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress fort interfaces.
We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.
We’ve been doing it on Twitter at @totter87 and on our Facebook page, but since we’ve been getting a ton on the game we thought we’d make #ScreenshotSaturday a more regular feature on this website. Here’s today’s batch, playtesting our new looting environments!