Hey all! Today’s Saturday update includes an article on Dead Man’s Trail’s level design, which was featured on game industry website Gamasutra last week.
The level design article outlines things like the team’s design goals for the game’s zombies, how levels were designed to best utilize them, and how we used playtesting to get our difficulty “just right.” It can be found here.
Likewise, we’re hard at work improving some front-end elements and creating our fort interface.
Forts are the last thing for us to add before we are feature complete. We can then head towards polishing the game and pushing towards content-complete.
Look for early access to begin in mid-June! We’ll also be sending the game out to streamers soon!
We also have some new gifs and screenshots of the game showing recently added or modified stuff like vehicle breakdowns, the new Plague Zombie explosion, a creepy new loading screen, and tons and tons of zombies!
We’ve had a busy few months of working on the game and getting some new things in place so we’ll be playing some catch-up with posts. Here are some screenshots for today’s #screenshotsaturday of our tutorial level and some work-in-progress fort interfaces.
We’re back from a short absence with some new things to show off. This week it’s our newly implemented vehicle breakdown system, looting car parts, a preview of looting armor, and other looting graphical enhancements.
We’ve been doing it on Twitter at @totter87 and on our Facebook page, but since we’ve been getting a ton on the game we thought we’d make #ScreenshotSaturday a more regular feature on this website. Here’s today’s batch, playtesting our new looting environments!
Here is the new trailer of Dead Man’s Trail we have been working on. This is gameplay trailer. All the footage is shot in-game. Hope you enjoy it. If you like this video and want to know more about the game, you can check some of the other posts on this website and follow us on Facebook: PieForBreakfastStudios
Thanks for watching the video. Stay tuned for more updates.